BioForge Free Download
BioForgeGame Free Download for Pc from the Apunkagames
BioForge is an adventure game developed by Origin Systems and published by Electronic Arts for DOS and Windows. The game was marketed as a movie-like production, because of its in-depth plot and extensive voice acting (with 22 different voice actors for characters and computer voices). The game was localized in four languages: English, German, French and Spanish (screen text and subtitles only).
The game was very hardware-demanding in 1995, requiring 8 MB of RAM and a 486 CPU running at 33 MHz at least, due to its use of texture-mapped, detailed 3D models and a software renderer (hardware 3D accelerators were not yet common).
Well received, but with low sales, it is considered by many to be an overlooked game: it is featured prominently at the Home of the Underdogs and has had generally favorable reviews.
In the far future, the known universe is ruled by an organization known as ‘the Reticulum’. There is also an opposite fanatical group of religious extremists known as the Mondites, who believe in the evolution of man through machine by cybernetic implants, and aspire to galactic conquest under the direction of their insane leader, the Prime Paragon.
Years ago, a Reticulum ship called Ambassadoria made contact with an ancient spaceship containing alien remains in stasis. One alien was transferred to the ship for examination. However it returned to life and destroyed everything until the ship self-destructs, after her captain recorded a log. The Mondites however received the distress call before the Reticulum could be notified; through studying the black box and the remains, they finally discover the aliens’ homeworld, a moon which they name Daedalus (named after the Greek myth) in a remote sector of the galaxy and establish a base while investigating the ruins the aliens left behind; a sentient race known as the Phyxx who were long thought to be extinct.
To their end, the Mondites abduct people and subject them on Daedalus for their experiments. A mad scientist called Dr. Mastaba who is the base commander and head of the “ABA Project” (Assassin Biologically Augmented) conducts these experiments under the guise of scientific research, mutilating the bodies of his victims in an attempt to turn them into the ultimate killing machine. However, everyone so far has ended up either dead or insane.Using technology borrowed from the Phyxx, the Mondites have finally succeeded in their experiments. But when one of the aliens is accidentally revived from suspended animation in its tomb, it goes on a rampage through the complex, damaging the reactor and killing half of the base personnel in the process.
The player takes on the role of a randomly identified cyborg based on how the player responds to various events in the game. (Experimental Unit AP-127) who awakens in a cell on Daedalus with no prior memories. After escaping the cell, the player seems to be one of the scant survivors of the incident that has devastated the station. He must unravel the truth about himself, the research station, the bizarre Mondite cult that controls it, and the mysterious ancient alien race that once inhabited the moon.
The game ends rather abruptly after the player escapes Daedalus in an experimental spacecraft in the wake of the moon’s destruction, escorted by several Phyxx Blockships. A sequel (BioForge II) was designed and the team were working on the art when the project was halted and changed to an extension of the original game. The extension, however, was also cancelled and subsequently never published.An in-game quote showing the dark nature of the game when the player chooses to kill a guard whose life can be spared.
BioForge centers mainly on exploration and puzzle solving using items, and also on fighting and interaction with NPCs. The ultimate goal of the game is not obvious at the beginning, since the player is unaware of his identity, which depends on his actions during the game. The player has full control over the main character’s actions. This was a deliberate idea of Ken Demarest and Jack Herman. Richard Garriott helped kick off the Interactive Movie theme. In a 1994 magazine article he said that “Interactive Movies have become a buzzword, so it’s being applied to games which really aren’t. Just because a game has FMV that doesn’t automatically make it an interactive movie, because you have very little control over the actor. Neither is a game in which you click on an icon, then sit back and watch a scene take place.
The player character can rotate left and right, walk and run forwards and backwards, and sidestep. The player can also enter a combat stance that makes several punch and kick movements and hand-to-hand weapons (if carried) available. Combat is awkward and has a steep learning curve since enemies must be faced at precisely the correct rotation angle for attacks to connect. Also, since camera angles are fixed, the view can change in an unpredictable manner if the player crosses scene-thresholds during the fight, a gameplay problem first seen in Alone in the Dark and which persisted into later games using fixed camera angles such as Resident Evil.
The body of the player character houses an exchangeable (and depletable) battery that powers various body functions put there by the experimenters. Functions include a regeneration system that heals all damage when activated, as well as a powerful projectile weapon (known as the PFD Prototype). Upgrading and swapping the battery is key to the player’s progress at certain points in the game. The player can also don a protective armoured suit that enables him to survive the harsh atmosphere outside the facility and explore the archaeological dig.
Various objects, such as datalogs or healing packs, can be picked up and stored in the player’s inventory. Selected objects are shown carried in the left hand of the player character. Several hand-to-hand and ranged weapons, as well as batteries and other large or one-use objects, can also be picked up during the course of the game, but only one can be carried, using the right hand, and they cannot be stored in the inventory.
Much of the game’s plot is revealed by finding and reading logs on PDAs and notes left behind by characters, including accounts of experimental subjects losing their memories and lapsing into insanity. As the plot progresses, the main character automatically updates his own diary/log summarizing what he has discovered since the beginning and what has happened for the player to review, an event marked by a sound cue. Lex entering the time-critical reactor chamber puzzle in the protective armoured suit.
A large portion of the puzzle element relies on accessing control and computer terminals in order to remotely control robots, open doors and bypass security systems. The puzzles are integrated with the plot, so unfortunately several have a time limit.BioForge was developed at Origin by a core team of ten people under the direction of Lead Programmer/Director Ken Demarest, during a period of two years from February, 1993 to March, 1995. The game was developed using C++ and 80×86 assembly and used the Phar Lap DOS extender. Internally, the game used a custom script language for world management and animation. It also employed an HTML-like language to code the in-game interface. Working title for the game was Interactive Movie 1.
The animations were created using the rotoscope technique on live-actor movements captured with the Flock of Birds on-body motion detector system, using an in-house pose editor named System for Animating Lifelike Synthetic Actors (S.A.L.S.A.) that was capable of displaying captured movement as fully rendered models in real time.
Regarding the development of BioForge, Ken Demarest said:
“ Every aspect of the BioForge was designed with technology in mind. You are on a lonely planet because we could not show more than two to three characters on screen at a time. Your body has been operated on because the fledgeling skeletal animation technology was too stiff to show smooth human animation.
Developing BioForge was a struggle. The first year and a half I ran the team (and made plenty of management mistakes) taking on every type of high risk, fascinating technology challenge. Kudos to Lance Grooms, Brendan Segraves and Jamie Rood for putting up with my hard-driving, technology-centric, no-decent-planning style of management!
The programming team has a lot to be proud of with BioForge. We built our own Flock of Birds suit and had real time motion capture years before other companies. To my knowledge, BioForge had the first single-skin, fully texture mapped, skeleton-based characters ever seen in a video game (Alone in the Dark used hash textures and convex body pieces, which did not look nearly as good).
- CPU Type: 486SX
- CPU Speed: 50 MHz
- RAM Required: 8 MB
- Hard Disk Space: 6 MB
- OS Version: 5.0
- Graphics Type: VGA
- Graphics Resolution: 640×480
- Color Depth: 256 Colors
Screenshots BioForge Free Download
- Extract the file using Winrar. (Download Winrar)
- Open “BioForge” folder, double click on “Setup” and install it.
- After installation complete, go to the folder where you install the game.
- Open folder, double click on “Launch Bioforge” icon to play the game. Done!
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Game Size: 94 MB
BioForge Free Download